#ifndef _WORLD_H
#define _WORLD_H

#include <windows.h>
#include <gl\gl.h>
#include <gl\glu.h>

#include "scenetree.h"


class World
{
public:
	World();
	~World();
	void update(void);
	void draw(void);
	void resize(GLint width, GLint height);
private:
	GLUquadric *mSun;
	GLUquadric *mEarth;
	GLUquadric *mMoon;
	float mEarthRot;
	SceneTree mScene;
};

#endif	//_WORLD_H